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     Get In Line

Get in Line was a student pitched project at Carnegie Mellon University's Entertainment Technology Center. We tried to address the problem of long wait times that guest's experience at entertainment venues by using three key components: Technology, Theme and "Queue-munity".

Over the 2 semesters of Get In Line, I worked as a programmer creating various flash games that guests played using their cellphones. I also created an online achievement and avatar system. For more information on Get In Line please visit www.getinlinegames.com  

Online achievement and Avatar System

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Developed and prototyped an online achievement system. Guests could go to the online hub to check their points and leaderboard position. They could also customize their robot avatar and keep a track of the achievements they have received.

Flash Games

Game Mechanic: Button Mash
Description: Mash the buttons on phone that matches the number to fill up the meter. Race to complete all 5 activities to win!

Game Mechanic: Timed button press.
Description: Press the button on the cloud when it turns red. Race to get all thoughts to grow into ideas to win!
Game Mechanic: Voting
Description: A picture memory game. The guest must study an image for 10 seconds and then vote on whether the following images were part of the original picture or not. Race the other team to win!
Game Mechanic: Voting
Description: Simple trivia game. Vote on the number you think is the right answer.
Game Mechanic: Button Mash Relay
Description: Button Mash to push the buggy up the hill, yell into your phone to roll it down the hill. Its a 3 player relay race to the finish!