Get in Line was a student pitched project at Carnegie Mellon University's Entertainment Technology Center.
We tried to address the problem of long wait times that guest's experience at entertainment venues by using
three key components: Technology, Theme and "Queue-munity".
Over the 2 semesters of Get In Line, I worked as a programmer creating various flash games that guests
played using their cellphones. I also created an online achievement and avatar system.
For more information on Get In Line please visit www.getinlinegames.com |